05-10-2021

内容
  • Get the Flutter SDK
  • iOS setup
  • Android setup

System requirements

To install and run Flutter, your development environment must meet these minimum requirements:

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Install Flutter and get started. Downloads available for Windows, macOS, Linux, and Chrome OS operating systems. Important: If you’re installing on a Mac with the latest Apple M1 processor, you may find these supplementary notes useful reading as we complete support for the new Apple Silicon architecture. Get the Flutter SDK. Download the following installation bundle to get the latest stable release of the Flutter SDK. How to install and setup Flutter on Mac - Part 2In this series, we introduce you to the joys of working with Flutter and Dart to build iOS and Android apps w.

  • Operating Systems: macOS (64-bit)
  • Disk Space: 700 MB (does not include disk space for IDE/tools).
  • Tools: Flutter depends on these command-line tools being available in your environment.
    • bash
    • curl
    • git 2.x
    • mkdir
    • rm
    • unzip
    • which

Get the Flutter SDK

  1. Download the following installation bundle to get the latest stable release of theFlutter SDK:

    For other release channels, and older builds, see the SDKarchive page.

  2. Extract the file in the desired location, for example:

  3. Add the flutter tool to your path:

    This command sets your PATH variable for the current terminal window only.To permanently add Flutter to your path, see Update yourpath.

  4. Optionally, pre-download development binaries:

    The flutter tool downloads platform-specific development binaries asneeded. For scenarios where pre-downloading these artifacts is preferable(e.g., hermetic build environments, intermittent network availability), iOSand Android binaries can be downloaded ahead of time by running:

    For additional download options, see flutter help precache.

You are now ready to run Flutter commands!

Note: To update an existing version of Flutter, see Upgrading Flutter.

Run flutter doctor

Run the following command to see if there are any dependencies you need toinstall to complete the setup (for verbose output, add the -v flag):

This command checks your environment and displays a report to the terminalwindow. The Dart SDK is bundled with Flutter; it is not necessary to installDart separately. Check the output carefully for other software you may need toinstall or further tasks to perform (shown in bold text).

For example:

The following sections describe how to perform these tasks and finish the setupprocess.

Once you have installed any missing dependencies, run the flutter doctorcommand again to verify that you’ve set everything up correctly.

Flutter Ios Simulator

The flutter tool uses Google Analytics to anonymously report feature usage statistics and basic crash reports. This data is used to help improve Flutter tools over time. Analytics is not sent on the very first run or for any runs involving flutter config, so you can opt out of analytics before any data is sent. To disable reporting, type flutter config --no-analytics and to display the current setting, type flutter config. See Google’s Privacy Policy.

Update your path

You can update your PATH variable for the current session only at the commandline, as shown in Get the Flutter SDK. You’ll probably want toupdate this variable permanently, so you can run flutter commands in any terminal session.

The steps for modifying this variable permanently for all terminal sessions are machine-specific.Typically you add a line to a file that is executed whenever you opena new window. For example:

  1. Determine the directory where you placed the Flutter SDK. You willneed this in Step 3.
  2. Open (or create) $HOME/.bash_profile. The file path and filename might bedifferent on your machine.
  3. Add the following line and change [PATH_TO_FLUTTER_GIT_DIRECTORY] to bethe path where you cloned Flutter’s git repo:

  4. Run source $HOME/.bash_profile to refresh the current window.
  5. Verify that the flutter/bin directory is now in your PATH by running:

For more details, see this StackExchange question.

Platform setup

MacOS supports developing Flutter apps for both iOS and Android. Complete atleast one of the two platform setup steps now, to be able to build and run yourfirst Flutter app.

iOS setup

Install Xcode

To develop Flutter apps for iOS, you need a Mac with Xcode 9.0 or newer:

  1. Install Xcode 9.0 or newer (via web download orthe Mac App Store).
  2. Configure the Xcode command-line tools to use the newly-installed version of Xcode byrunning the following from the command line:

    This is the correct path for most cases, when you want to use the latest version of Xcode.If you need to use a different version, specify that path instead.

  3. Make sure the Xcode license agreement is signed by either opening Xcode once and confirming orrunning sudo xcodebuild -license from the command line.

With Xcode, you’ll be able to run Flutter apps on an iOS device or on the simulator.

Set up the iOS simulator

To prepare to run and test your Flutter app on the iOS simulator, follow these steps:

Flutter
  1. On your Mac, find the Simulator via Spotlight or by using the following command:

  2. Make sure your simulator is using a 64-bit device (iPhone 5s or later) by checking the settingsin the simulator’s Hardware > Device menu.
  3. Depending on your development machine’s screen size, simulated high-screen-density iOS devicesmay overflow your screen. Set the device scale under the Window > Scale menu in the simulator.

Create and run a simple Flutter app

To create your first Flutter app and test your setup, follow these steps:

Download Flutter For Mac

  1. Create a new Flutter app by running the following from the command line:

  2. A my_app directory is created, containing Flutter’s starter app. Enter this directory:

  3. To launch the app in the Simulator, ensure that the Simulator is running and enter:

Deploy to iOS devices

To deploy your Flutter app to a physical iOS device, you’ll need some additional tools and an Apple account. You’ll also need to set up physical device deployment in Xcode.

  1. Install homebrew.
  2. Ensure that homebrew is up to date:

  3. Install the tools for deploying Flutter apps to iOS devices by running thefollowing commands:

    Note: The first two commands above are necessary as a temporary workaround until the next release of libusbmuxd, as explained in libusbmuxd issue #46 and Flutter issue #22595.

    If any of these commands fail, run brew doctor and follow the instructionsto resolve any issues.

  4. Follow the Xcode signing flow to provision your project:

    1. Open the default Xcode workspace in your project by running openios/Runner.xcworkspace in a terminal window from your Flutter projectdirectory.
    2. In Xcode, select the Runner project in the left navigation panel.
    3. In the Runner target settings page, make sure your Development Team isselected under General > Signing > Team. When you select a team,Xcode creates and downloads a Development Certificate, registers yourdevice with your account, and creates and downloads a provisioningprofile (if needed).

      • To start your first iOS development project, you may need to sign intoXcode with your Apple ID. Development and testing is supported for any Apple ID. Enrolling in theApple Developer Program is required to distribute your app to the AppStore. For details about membership types, seeChoosing a Membership.

      • The first time you use an attached physical device for iOSdevelopment, you will need to trust both your Mac and the DevelopmentCertificate on that device. Select Trust in the dialog prompt whenfirst connecting the iOS device to your Mac.

        Then, go to the Settings app on the iOS device, select General >Device Management and trust your Certificate.

      • If automatic signing fails in Xcode, verify that the project’sGeneral > Identity > Bundle Identifier value is unique.

  5. Start your app by running flutter run.

Flutter Os

Android setup

Note: Flutter relies on a full installation of Android Studio to supply its Android platform dependencies. However, you can write your Flutter apps in a number of editors; a later step will discuss that.

Install Android Studio

Open Flutter Project In Xcode

  1. Download and install Android Studio.
  2. Start Android Studio, and go through the ‘Android Studio Setup Wizard’. Thisinstalls the latest Android SDK, Android SDK Platform-Tools, and Android SDKBuild-Tools, which are required by Flutter when developing for Android.

Set up your Android device

To prepare to run and test your Flutter app on an Android device, you’ll need anAndroid device running Android 4.1 (API level 16) or higher.

Download Flutter For Mac

  1. Enable Developer options and USB debugging on your device. Detailed instructionsare available in the Android documentation.
  2. Windows-only: Install the Google USB Driver
  3. Using a USB cable, plug your phone into your computer. If prompted on yourdevice, authorize your computer to access your device.
  4. In the terminal, run the flutter devices command to verify that Flutter recognizes yourconnected Android device.

By default, Flutter uses the version of the Android SDK where your adb tool is based. Ifyou want Flutter to use a different installation of the Android SDK, you must set theANDROID_HOME environment variable to that installation directory.

Set up the Android emulator

To prepare to run and test your Flutter app on the Android emulator, follow these steps:

Download Flutter Sdk Macos

  1. Enable VM acceleration on your machine.
  2. Launch Android Studio > Tools > Android > AVD Manager and selectCreate Virtual Device. (The Android submenu is only presentwhen inside an Android project.)
  3. Choose a device definition and select Next.
  4. Select one or more system images for the Android versions you want to emulate,and select Next. An x86 or x86_64 image is recommended.
  5. Under Emulated Performance, select Hardware - GLES 2.0 to enablehardwareacceleration.
  6. Verify the AVD configuration is correct, and select Finish.

    For details on the above steps, see ManagingAVDs.

  7. In Android Virtual Device Manager, click Run in the toolbar.The emulator starts up and displays the default canvas for your selected OS versionand device.

Next step

The Complete Flutter and Dart App Development Course is the first comprehensive Dart and Flutter course, fully updated to include the latest developments. Flutter is the new cross-platform mobile app development framework created by Google that allows developers to build Android and iOS apps using a single codebase, and it is the best way to develop cross-platform apps, which would otherwise require two distinct mobile development teams. Instead of having to learn Objective-C or Swift to build iOS apps, and Java or Kotlin to build Android apps, you can now use Flutter to build apps that run natively in both iOS and Android devices using the general-purpose programming language Dart.

The course begins with an overview of Flutter's capabilities and helps you to download Flutter code and set up development tools for Windows and Mac. It then gives you a comprehensive introduction to Dart and covers the fundamentals and advanced concepts of object-oriented programming (OOP). As you advance, you’ll get to grips with Flutter's intermediate concepts and themes. Toward the end, you will build a Flutter tip calculator app and take up quizzes and challenges relating to Flutter widgets and material design.

By the end of this course, you’ll have gained complete knowledge of Flutter and be able to build both iOS and Android apps like a professional.

Flutter Mac Os

Mac

All the codes and supporting files for this course will be available at- https://github.com/PacktPublishing/The-Complete-Flutter-and-Dart-App-Development-Course-